Inside the vast hall are pillars, silken banners, prayer Xi'an Travel flags, tapestries, thousands of Buddha pictures, and at one end three seated statues. Xi'an Travel The pilgrims prostrated themselves, touching their foreheads to the floor, three times in front of each statue. The wooden flooring in front of each has been worn into dips where countless faithful pilgrims have made obeisance here over the centuries. One of the statues was of Tsong Khapa, the fourteenth-century founder of the Tibetan Buddhist Yellow Hat sect. The lamasery is built over his birthplace.
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Legend says a tree grew on the spot and the fragrance of its leaves could be smelt five miles away.
The Game of Being Mobile: Types of mobile games.
While the burgeoning of haptic technologies in networked mobile media such as the iPhone may seem recent, they actually have their basis in experimental urban mobile games genres such as LBMG and pervasive gaming. In this section I investigate some of the various types of urban mobile gaming. As an area often dubbed urban games', pervasive games' or location-aware' gaming, mobile games such as LBMG/LAMG involve the use of GPS that allows games to be played simultaneously online and offline. For expert Mayra (2003), gaming has always involved place and mobility, and yet it is precisely this key feature that is missing in most current videogames, especially single player genres. Mayra points to the possibilities of pervasive (location-aware) gaming as not only testing our imagination and creativity but also questioning our ideas of what constitutes reality and what it means to be co-present and virtual. By using both online and offline spaces, pervasive games can offer new ways of experiencing place, play and identity. In this section, I explore the three main areas of urban mobile games through some examples. I begin with urban games (big games), then go on to consider location-based/location-aware games (LBGM, LAGM). These types of games can also be conceptualized as extensions of such genres as interactive fiction (IF) and live action role playing (LARP). For the purposes of this chapter, the focus is on the intersections between big games, hybrid reality and location-based games.